Anchors
| Anchor text | Ref. domains ▾ | Top DR | Ref. pages | Links to target | Dofollow links |
|---|---|---|---|---|---|
| An MRTK3 KeywordRecognitionSubsystem for Magic Leap 2 | 2 | — | 0 | 2 | 2 100% |
| Why a freshly cloned Spectacles projects seems to contain errors in Lens Studio | 2 | — | 0 | 3 | 3 100% |
| Adapting MRTK3 apps for Apple Vision Pro | 2 | — | 0 | 6 | 6 100% |
| Using Azure Web PubSub and WebSockets for multi user XR experiences with MRTK3 | 2 | — | 0 | 3 | 3 100% |
| Service driven development for Snap Spectacles in Lens Studio | 2 | — | 0 | 6 | 6 100% |
| Lens Studio Cube Bouncer for the confused Unity developer: add a hand menu | 2 | — | 0 | 2 | 2 100% |
| Running .NET 8.0 isolated functions and Azurite Storage in Docker on a Raspberry Pi 5 | 2 | — | 0 | 2 | 2 100% |
| Lens Studio Cube Bouncer for the confused Unity developer: smash boxes with your hands against the spatial map | 2 | — | 0 | 3 | 3 100% |
| A Lens Studio component to let the user locate points on the floor in Spectacles | 2 | — | 0 | 3 | 3 100% |
| Update from Unity 2022.3 to Unity 6: Vuforia breaks with missing ImageTargetBehaviours | 2 | — | 0 | 3 | 3 100% |
| Fixing HoloLens 2 app build failure indicating il2cppFileRoot.txt and LineNumberMappings.json do not exist | 2 | — | 0 | 3 | 3 100% |
| Lens Studio Cube Bouncer for the confused Unity developer: controlling the app from the hand menu | 2 | — | 0 | 2 | 2 100% |
| Finding the Floor with HoloLens 2 and MRTK 2.7.3 | 1 | — | 0 | 1 | 1 100% |
| Running an MRTK3 app on an Android Phone | 1 | — | 0 | 1 | 1 100% |
| Detecting user presence using MRTK3 gaze tracking state | 1 | — | 0 | 2 | 2 100% |
| A behaviour to move an object back to its initial location after moving it manually | 1 | — | 0 | 3 | 3 100% |
| A behavior to put MRKT buttons in a disabled state | 1 | — | 0 | 1 | 1 100% |
| Accessing and recording eye tracking data with MRTK3 | 1 | — | 0 | 1 | 1 100% |
| Make a 3D HoloLens app launcher appear above the launcher controls | 1 | — | 0 | 1 | 1 100% |
| Unit testing UI interaction with MRTK3 | 1 | — | 0 | 1 | 1 100% |
| MRTK3 StatefulInteractable gaze, hover and select events – and how to use them | 1 | — | 0 | 1 | 1 100% |
| Fix: after setting up a new MRTK3 project Newtonsoft.Json is missing | 1 | — | 0 | 1 | 1 100% |
| MagSafe your HoloLens | 1 | — | 0 | 1 | 1 100% |
| Reading QR codes with an MRTK2 Extension Service | 1 | — | 0 | 1 | 1 100% |
| Dotnet by Example | 1 | — | 0 | 1 | 0 0% |
| Removing the ‘hiccup’ from repeating Unity animations | 1 | — | 0 | 1 | 1 100% |
| Full underlay passthrough transparency with MRTK3 on Quest 2/Pro | 1 | — | 0 | 1 | 1 100% |
| Turning Azure virtual machines on and off from a GitHub action | 1 | — | 0 | 1 | 1 100% |
| Logging Mixed Reality app data in Azure Application Insights using the official Microsoft SDK | 1 | — | 0 | 2 | 2 100% |
| Lens Studio Cube Bouncer for the confused Unity developer: adding (spatial) sounds without crashing | 1 | — | 0 | 3 | 3 100% |
| 1 | — | 0 | 4 | 4 100% | |
| Positioning QR codes in space with HoloLens 2 – building a ‘poor man’s Vuforia’ | 1 | — | 0 | 1 | 1 100% |
| Using ARMeshManager for Spatial Awareness with MRTK3 on HoloLens 2 | 1 | — | 0 | 1 | 1 100% |
| Passthrough transparency with MRTK2 and 3 on Quest 2/Pro | 1 | — | 0 | 1 | 1 100% |
| MRTK2 to MRTK3 – tapping / selecting holograms | 1 | — | 0 | 1 | 1 100% |
| Model driven Mixed Reality apps using UniRx and a MRKT extension service, part 2 – showing a ‘list’ | 1 | — | 0 | 1 | 1 100% |
| Snap Spectacles 2024 – my take after a month of spare time development | 1 | — | 0 | 1 | 1 100% |
| Upgrading a .NET standard 2.0 Azure function using Table Storage to a .NET6 function | 1 | — | 0 | 2 | 2 100% |
| Making an MRTK3 based HoloLens 2 app run on Magic Leap 2 | 1 | — | 0 | 2 | 2 100% |
| Manipulating holograms using the MRTK Hand Physics service | 1 | — | 0 | 1 | 1 100% |
| Changing bounciness of the Spatial Mesh in MRTK2 | 1 | — | 0 | 1 | 1 100% |
| Short Unity tip: apply changes made in the scene to a prefab | 1 | — | 0 | 1 | 1 100% |
| Fixing Quest 2 controllers not showing up in MRTK3 app | 1 | — | 0 | 1 | 1 100% |
| 1 | — | 0 | 1 | 1 100% |
Frequently Asked Questions
What anchor texts are used to link to localjoost.github.io?
This page shows all anchor texts found in backlinks pointing to localjoost.github.io, sorted by the number of referring domains using each anchor. Anchor texts range from branded terms (like the domain name itself) to keyword-rich phrases that describe the linked content. The distribution of anchor texts reveals how other websites perceive and describe localjoost.github.io.
What is anchor text?
Anchor text is the visible, clickable text in a hyperlink. Search engines use anchor text as a signal to understand what the linked page is about. For example, if many sites link to a page using the anchor text "best running shoes," search engines infer that the page is relevant to that topic. Anchor text appears in several forms: exact-match (contains target keywords), branded (uses the company or domain name), generic (like "click here"), and naked URLs.
Why is anchor text analysis important for SEO?
Anchor text analysis helps identify potential SEO risks and opportunities. A natural backlink profile has diverse anchor texts including branded terms, generic phrases, and topic-relevant keywords. Over-optimization, where too many backlinks use the same exact-match keyword anchor, can trigger search engine penalties. Conversely, understanding which anchors drive the most authority (measured by referring domain count and DR) helps prioritize link building efforts.
How many unique anchor texts does localjoost.github.io have?
The anchor text report for localjoost.github.io displays all distinct anchor texts grouped by their hash. Each row shows how many unique referring domains use that anchor, the total number of links, and the dofollow percentage. A high number of unique anchors generally indicates a healthy, natural backlink profile with diverse link sources.