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ZENOPUS ARCHIVES: April 2019
https://zenopusarchives.blogspot.com/2019/04
zenopusarchives.blogspot.com
68 40 482
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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ZENOPUS ARCHIVES: April 2019
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68 40 482
DM David
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JVT Workshop: (GR) Wildlands: Private
https://josephskyrim.blogspot.com/2025/06/gr-wildlands-private.html
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40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: (GR) Wildlands: Private
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40 7 178
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JVT Workshop: Dark Souls III: Let there be Light
http://josephskyrim.blogspot.com/2017/02/dark-souls-iii-let-there-be-light.html
josephskyrim.blogspot.com
40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Dark Souls III: Let there be Light
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40 7 178
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JVT Workshop: Daredevil (TV)
https://josephskyrim.blogspot.com/2018/12/daredevil-tv.html
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40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Daredevil (TV)
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The Retired Adventurer: Places to Go, Things to Kill: The Kingdoms of the Saved
https://retiredadventurer.blogspot.com/2017/04/places-to-go-things-to-kill-kingdoms-of.html
retiredadventurer.blogspot.com
67 38 247
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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The Retired Adventurer: Places to Go, Things to Kill: The Kingdoms of the Saved
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67 38 247
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JVT Workshop: Skyrim: Meeting Death
https://josephskyrim.blogspot.com/2016/09/skyrim-meeting-death.html
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40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Skyrim: Meeting Death
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40 7 178
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ZENOPUS ARCHIVES: The Forgotten Smugglers' Cave #9: Waterfall Cavern
https://zenopusarchives.blogspot.com/2021/05/the-forgotten-smugglers-cave-9.html
zenopusarchives.blogspot.com
68 40 482
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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ZENOPUS ARCHIVES: The Forgotten Smugglers' Cave #9: Waterfall Cavern
https://zenopusarchives.blogspot.com/2021/05/the-forgotten-smugglers-cave-9.html
zenopusarchives.blogspot.com
68 40 482
DM David
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JVT Workshop: Remnant: from the Ashes
https://josephskyrim.blogspot.com/2021/05/remnant-from-ashes.html
josephskyrim.blogspot.com
40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Remnant: from the Ashes
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40 7 178
DMDavid
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JVT Workshop: Borderlands 2: Just Take It
https://josephskyrim.blogspot.com/2020/08/borderlands-2-just-take-it.html
josephskyrim.blogspot.com
40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Borderlands 2: Just Take It
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40 7 178
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ZENOPUS ARCHIVES: Ruined Tower of Zenopus Goes Mithral!
https://zenopusarchives.blogspot.com/2025/06/ruined-tower-of-zenopus-goes-mithral.html?m=0
zenopusarchives.blogspot.com
68 40 482
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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ZENOPUS ARCHIVES: Ruined Tower of Zenopus Goes Mithral!
https://zenopusarchives.blogspot.com/2025/06/ruined-tower-of-zenopus-goes-mithral.html?m=0
zenopusarchives.blogspot.com
68 40 482
DM David
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JVT Workshop: Star Trail: On the Star Trail
http://josephskyrim.blogspot.com/2016/02/star-trail-on-star-trail.html
josephskyrim.blogspot.com
40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Star Trail: On the Star Trail
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40 7 178
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Advanced Gaming & Theory: Blog Carnival: Mistakes, Me? Never!
https://advancedgaming-theory.blogspot.com/2009/09/blog-carnival-mistakes-me-never.html
advancedgaming-theory.blogspot.com
14 12 123
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Advanced Gaming & Theory: Blog Carnival: Mistakes, Me? Never!
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14 12 123
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Advanced Gaming & Theory: The Classic Player Dungeon Mapping Style
https://advancedgaming-theory.blogspot.com/2016/10/the-classic-player-dungeon-mapping-style.html
advancedgaming-theory.blogspot.com
14 12 123
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Advanced Gaming & Theory: The Classic Player Dungeon Mapping Style
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14 12 123
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The Retired Adventurer: 70%
https://retiredadventurer.blogspot.com/2013/01/70.html
retiredadventurer.blogspot.com
67 38 247
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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The Retired Adventurer: 70%
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67 38 247
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The Retired Adventurer: June 2014
https://retiredadventurer.blogspot.com/2014/06
retiredadventurer.blogspot.com
67 38 247
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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The Retired Adventurer: June 2014
https://retiredadventurer.blogspot.com/2014/06
retiredadventurer.blogspot.com
67 38 247
DMDavid
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JVT Workshop: Berserk: Band of the Hawk
https://josephskyrim.blogspot.com/2017/08/berserk-band-of-hawk.html
josephskyrim.blogspot.com
40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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JVT Workshop: Berserk: Band of the Hawk
https://josephskyrim.blogspot.com/2017/08/berserk-band-of-hawk.html
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40 7 178
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The Retired Adventurer: December 2020
https://retiredadventurer.blogspot.com/2020/12
retiredadventurer.blogspot.com
67 38 247
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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The Retired Adventurer: December 2020
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67 38 247
DMDavid
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Mesmerized by sirens: The Sorceror's curse (1962)
https://mesmerizedbysirens.blogspot.com/2011/09/sorcerors-curse-1962.html
mesmerizedbysirens.blogspot.com
16 21 70
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Mesmerized by sirens: The Sorceror's curse (1962)
https://mesmerizedbysirens.blogspot.com/2011/09/sorcerors-curse-1962.html
mesmerizedbysirens.blogspot.com
16 21 70
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ZENOPUS ARCHIVES: January 2013
https://zenopusarchives.blogspot.com/2013/01
zenopusarchives.blogspot.com
68 40 482
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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ZENOPUS ARCHIVES: January 2013
https://zenopusarchives.blogspot.com/2013/01
zenopusarchives.blogspot.com
68 40 482
DM David
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Realms of Chirak: Maybe the OSR should be defined by classic D&D after all
https://realmsofchirak.blogspot.com/2014/10/maybe-osr-should-be-defined-by-classic.html
realmsofchirak.blogspot.com
15 16 191
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Realms of Chirak: Maybe the OSR should be defined by classic D&D after all
https://realmsofchirak.blogspot.com/2014/10/maybe-osr-should-be-defined-by-classic.html
realmsofchirak.blogspot.com
15 16 191
DMDavid
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Building a Great D&D Character: SlyFlourish.com
https://slyflourish.com/building_great_dnd_characters.html
slyflourish.com
67 54 190
wrote a wonderful article
https://dmdavid.com/tag/10-ways-to-build-a-character-that-will-earn-the-love-of-your-party
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Hereticwerks: Bujilli: Episode 89
https://www.hereticwerks.com/2014/05/bujilli-episode-89.html
hereticwerks.com
17 22 494
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Hereticwerks: Bujilli: Episode 89
https://www.hereticwerks.com/2014/05/bujilli-episode-89.html
hereticwerks.com
17 22 494
DMDavid
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Ramblings of a Great Khan: Mail Call 04-11-11
https://swkhakhan.blogspot.com/2011/04/mail-call-04-11-11.html
swkhakhan.blogspot.com
16 19 364
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Ramblings of a Great Khan: Mail Call 04-11-11
https://swkhakhan.blogspot.com/2011/04/mail-call-04-11-11.html
swkhakhan.blogspot.com
16 19 364
DMDavid
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Ramblings of a Great Khan: Character Death
https://swkhakhan.blogspot.com/2018/09/character-death.html
swkhakhan.blogspot.com
16 19 364
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Ramblings of a Great Khan: Character Death
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swkhakhan.blogspot.com
16 19 364
DMDavid
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Hereticwerks: Breathless
https://www.hereticwerks.com/2014/06/breathless.html
hereticwerks.com
17 22 494
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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Hereticwerks: Breathless
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hereticwerks.com
17 22 494
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JVT Workshop: Fallout Shelter: The Great Purge
josephskyrim.blogspot.com
40 7 178
RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
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